LudusLabs Beaker Guy

The Mission

Make Games Better

Established by game industry veterans, LudusLabs offers expert business insight, innovative game design, and comprehensive development training to developers, publisher, and investors. Luduslabs adds value to industry brands and provides mentoring to lean startups. It is our mission to provide the best possible consulting advice and services to make our clients’ efforts in the gaming market successful.


“It was a great experience working with LudusLabs. At a critical transition point they came in as a senior level consultants and helped bring focus to my company’s decision making process and future trajectory. Josh collaborated nicely with my team by providing on-point design inspiration. When our project was over budget he helped by focusing the design and he cut scope to bring in a plan that was on target. Josh provided valuable user interface and experience feedback throughout the project, kept the project on track, and delivered big time when we needed him to. I recommend LudusLabs to anyone in the industry.”
- Daniel Burwen, CEO, Cognito Comics

“These guys are seasoned pros with decades of experience. They understand every aspect of the games industry from top to bottom — concepting for the market, development methodologies, production processes, and achieving business results. But most important for me – they can be fire and forget creatives, but they can also collaborate with me and my team, with ego’s checked at the door.”
- Dan Brazelton, CEO, Tall Chair

“Having developed games for more platforms than most people have even played, there are few questions about games that Randy cannot answer. His insight was essential for our startup, and helped us get up to speed with practical, tangible, and effective advice. From questions about game design, to questions about business operations & fundraising, Randy helped us adopt a sound strategy, vetted by years of industry experience. This included important details such as what key metrics to focus on, how to pitch effectively, and financial analysis. We look forward to working with Randy and LudusLabs again!”
- Jason Townes French, CEO, Fantasy Hip Hop

“It has been a pleasure to work with Randy Angle and the LudusLabs team. Their knowledge of the free-to-play games business is terrific and their understanding of community building and monetization strategies helped us set a course for Simraceway. I would welcome the chance to work with LudusLabs and Randy in the future.”

- Ben Mitchell, SVP, Ignite Game Technologies

Senior Partners


Josh Rose

In his 20 years in the game industry, Josh has overseen the launch of 28 software products and 22 games.  Josh has assembled international game production teams of over 75 people, for both large and small clients, including ngmoco:) and Glu Mobile. He has worked with top-tier brand properties including Star Wars, Lady Gaga, and the George Romero Dawn of the Dead franchise.  Josh is a frequent speaker on viral product design and a sought after expert for his unique talent at building, leading, and motivating creative teams as well as designing viral, high player-engagement products.

eMail LinkedIn Blog



Randy Angle

In a career spanning more than 30 years and over 80 games, Randy has worked on almost every platform and genre.  He has lead successful teams with director or executive roles in design, engineering, production, studio management, and on properties including: Star Trek, LEGO, Lord of the Rings, Dungeons & Dragons, Zorro, PAC-MAN, Dig Dug, Galaga, SpongeBob SquarePants, Spiderman, and original properties.  As an accomplished public speaker, he speaks at conferences and conducts classes and seminars regularly about developing games and succeeding in the videogame industry.

eMail LinkedIn Blog


Eric Lindstrom, LudusLabs

Eric Lindstrom

In a 25-year career reaching back to being among the first 200 employees at Electronic Arts, Eric has contributed to over 30 titles on multiple platforms in most genres, from early console to modern mobile free-to-play.  He has led teams of eight and eighty, creating original properties as well as working with established intellectual properties including: Tomb Raider, Star Wars, James Bond, Arthur Christmas, and more.  He speaks at industry events and has been nominated for WGA and BAFTA awards as well as being named one of Edge Magazine’s Hot 100 Game Developers of 2009.

eMail LinkedIn